Pathfinder 1e Spell Conjuration Creation

Iron Stake

This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack.

School
Conjuration
Casting Time
1 standard action
Range
Close
Target
See text
Duration
Instantaneous or (CASTERLEVEL) rounds; see text
Saving Throw
Fortitude partial
Spell Resistance
No
Components
V S M
This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack. The stake is treated as a magic and cold iron weapon for the purpose of overcoming damage reduction, and deals (min(10,CASTERLEVEL/2))d6 points of piercing damage. Additionally, if a creature with DR/cold iron takes damage from this spell, it is sickened for 1 round and must attempt a Fortitude save. If it fails, for (CASTERLEVEL) rounds, it must succeed at a concentration check (in addition to any normally required concentration checks) to use any spells or spell-like abilities it has-the DC of this check is equal to 15 + twice the spell's level. If the creature fails this concentration check, its spell is wasted.

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