Pathfinder 1e
Spell
Conjuration
Creation
Iron Stake
This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack.
- School
- Conjuration
- Casting Time
- 1 standard action
- Range
- Close
- Target
- See text
- Duration
- Instantaneous or (CASTERLEVEL) rounds; see text
- Saving Throw
- Fortitude partial
- Spell Resistance
- No
- Components
- V S M
This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack. The stake is treated as a magic and cold iron weapon for the purpose of overcoming damage reduction, and deals (min(10,CASTERLEVEL/2))d6 points of piercing damage. Additionally, if a creature with DR/cold iron takes damage from this spell, it is sickened for 1 round and must attempt a Fortitude save. If it fails, for (CASTERLEVEL) rounds, it must succeed at a concentration check (in addition to any normally required concentration checks) to use any spells or spell-like abilities it has-the DC of this check is equal to 15 + twice the spell's level. If the creature fails this concentration check, its spell is wasted.