Pathfinder 1e Spell Conjuration Teleportation

Jester's Jaunt

Teleport target within 30 ft. of itself.

School
Conjuration
Casting Time
1 standard action
Range
Touch
Target
One living creature
Duration
Instantiations
Saving Throw
Will negates
Spell Resistance
Yes
Components
V S

You teleport the target to a space you can see within 30 feet of the target. The destination must be on solid ground, and the teleportation cannot end in a space that is by nature hazardous to the creature you are teleporting.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

View references and cross-links for Jester's Jaunt

TheCrazyGM is an open library and a Forge for building — and publishing — your own.

Create a free account How publishing works What is a World?

A free account lets you start or join a Group: a roster, a provably-fair dice channel and a party character showcase for your table. Groups are free.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.