Pathfinder 1e
Spell
Transmutation
Jump
Subject gets bonus on Acrobatics checks.
- School
- Transmutation
- Casting Time
- 1 standard action
- Range
- Touch
- Target
- Creature touched
- Duration
- 1 min./level (D)
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes
- Components
- V S M
The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.