Pathfinder 1e Spell Transmutation

Jump

Subject gets bonus on Acrobatics checks.

School
Transmutation
Casting Time
1 standard action
Range
Touch
Target
Creature touched
Duration
1 min./level (D)
Saving Throw
Will negates (harmless)
Spell Resistance
Yes
Components
V S M

The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.

Effects

creature touched
Source

Core Rulebook

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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