Pathfinder 1e Spell Transmutation

Keif Vigor

The target gains a +2 enhancement bonus to its Strength.

School
Transmutation
Casting Time
1 standard action
Range
Touch
Target
Living creature touched
Duration
1 round/level; see text
Saving Throw
Will negates
Spell Resistance
Yes
Components
V S M · 15 gp

The target gains a +2 enhancement bonus to its Strength. Once per round as a free action, the target can choose to increase the enhancement bonus by 2 for 1 round; if it does so, it takes 1d6 points of nonlethal damage and the spell's duration decreases by 1 additional round. For every 5 caster levels you have, the target can choose to increase the enhancement bonus by an additional 2, taking an additional 1d6 points of nonlethal damage and decreasing the duration by 1 additional round per increase to the Strength bonus, to a maximum enhancement bonus of +10 and 4d6 points of nonlethal damage at caster level 15th. The subject can't spend more rounds than remain in the duration. When the spell ends, the subject becomes fatigued.

Source

Black Markets

View references and cross-links for Keif Vigor

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