Pathfinder 1e Spell Transmutation

Levitate

Subject moves up and down at your direction.

School
Transmutation
Casting Time
1 standard action
Range
Personal or close (25 ft. + 5 ft./2 levels)
Target
You or one willing creature or one object (total weight up to 100 lbs./level)
Duration
1 min./level (D)
Saving Throw
None
Spell Resistance
No
Components
V S F

Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).

A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –2, and so on, to a maximum penalty of –5. A full round spent stabilizing allows the creature to begin again at –1.

Effects

you or one willing creature or one object (total weight up to 100 lbs./level)
Source

Core Rulebook

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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