Pathfinder 1e
Spell
Conjuration
Healing
Life Current
You infuse the current with positive energy.
- School
- Conjuration
- Casting Time
- 1 standard action
- Range
- Medium (100 ft. + 10 ft./level)
- Area
- Current or portion of current
- Duration
- 1 round
- Saving Throw
- Will half
- Spell Resistance
- Yes
- Components
- V S DF
You infuse the current with positive energy. At the start of their turn when the current moves them, living creatures in the current's area heal 1d6 hit points per 10 feet of the current's speed (maximum 6d6). Undead creatures in the current instead take an equal amount of damage.