Pathfinder 1e Spell Conjuration Healing

Life Current

You infuse the current with positive energy.

School
Conjuration
Casting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)
Area
Current or portion of current
Duration
1 round
Saving Throw
Will half
Spell Resistance
Yes
Components
V S DF

You infuse the current with positive energy. At the start of their turn when the current moves them, living creatures in the current's area heal 1d6 hit points per 10 feet of the current's speed (maximum 6d6). Undead creatures in the current instead take an equal amount of damage.

View references and cross-links for Life Current

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