Pathfinder 1e
Spell
Divination
Locate Weakness
You roll damage twice when you roll damage for a critical hit and take the best damage.
- School
- Divination
- Casting Time
- 1 standard action
- Range
- Personal
- Target
- You
- Duration
- 1 minute/level
- Saving Throw
- —
- Spell Resistance
- No
- Components
- V S M DF
You can sense your foes' weak points, granting you greater damage with critical hits. Whenever you score a critical hit, roll the attack's damage dice (but not extra or precision damage dice) twice and take the highest result.