Lost Passage
Confounds navigation, creating difficult terrain, imposing -4 Dex, and causing creatures to get lost.
- School
- Enchantment
- Casting Time
- 1 standard action
- Range
- Long (400 ft. + 40 ft./level)
- Area
- One 30-ft. cube/level (S)
- Duration
- 2 hours/level (D)
- Saving Throw
- Will partial
- Spell Resistance
- Yes
- Components
- V S
Creatures in the area of this spell are subject to a subtle enchantment that confounds their senses of direction, interferes with recognizing landmarks, and causes them to misjudge distances and angles. Creatures that enter the area must succeed at a new Survival check to avoid becoming lost immediately, whether or not they succeed at their saving throws. Those that fail the save take a penalty on such Survival checks equal to double your caster level, treat all squares they enter as difficult terrain for as long as they are in the area and for 1 hour per caster level thereafter, lose the benefit of all effects that allow them to ignore difficult terrain, and take a -4 penalty to Dexterity.
Lost passage can be made permanent with permanency at a cost of 10,000 gp.