Pathfinder 1e Spell Enchantment Compulsion

Lost Passage

Confounds navigation, creating difficult terrain, imposing -4 Dex, and causing creatures to get lost.

School
Enchantment
Casting Time
1 standard action
Range
Long (400 ft. + 40 ft./level)
Area
One 30-ft. cube/level (S)
Duration
2 hours/level (D)
Saving Throw
Will partial
Spell Resistance
Yes
Components
V S

Creatures in the area of this spell are subject to a subtle enchantment that confounds their senses of direction, interferes with recognizing landmarks, and causes them to misjudge distances and angles. Creatures that enter the area must succeed at a new Survival check to avoid becoming lost immediately, whether or not they succeed at their saving throws. Those that fail the save take a penalty on such Survival checks equal to double your caster level, treat all squares they enter as difficult terrain for as long as they are in the area and for 1 hour per caster level thereafter, lose the benefit of all effects that allow them to ignore difficult terrain, and take a -4 penalty to Dexterity.

Lost passage can be made permanent with permanency at a cost of 10,000 gp.

View references and cross-links for Lost Passage

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