Library / Magic

Mad Monkeys

Summon a swarm of mischievous monkeys.

You summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your commands and has the statistics of a monkey swarm. Creatures failing a saving throw against the mad monkeys' distraction attack are deafened for 1 minute as well as nauseated. The monkeys attempt one disarm or steal combat maneuver each turn as a free action against any creature that begins its turn in the swarm, using your caster level plus your casting ability score bonus (Intelligence for wizards; Wisdom for druids and oracles; Charisma for bards, sorcerers, and summoners) for its CMB. Recovering an item from the monkeys requires a successful disarm or steal attempt against that CMB + 10. An object stolen by the monkeys takes swarm damage each round the swarm is in possession of the object.

swarm of monkeys
swarm of monkeys
Casting
System
PF1E
School
Conjuration
Subschool
Element
Casting Time
1 round
Range
close (25 ft. + 5 ft./2 levels)
Target
Area
Duration
1 round/level
Saving Throw
none
Spell Resistance
No
Components
V, S, DF
Class Levels
Components
V
S
DF
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.