Pathfinder 1e Spell Conjuration

Mage Armor

Gives subject +4 armor bonus.

School
Conjuration
Casting Time
1 standard action
Range
Touch
Target
Creature touched
Duration
1 hour/level (D)
Saving Throw
Will negates (harmless)
Spell Resistance
No
Components
V S F

An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.

Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor.

Effects

creature touched
Source

Core Rulebook

Attribution

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