Pathfinder 1e
Spell
Abjuration
Magic Circle Against Chaos
10-ft. emanation grants +2 AC and saves vs. chaos, and wards against summoned creatures.
- School
- Abjuration
- Casting Time
- 1 standard action
- Range
- Touch
- Target
- —
- Duration
- 10 min./level
- Saving Throw
- —
- Spell Resistance
- No
- Components
- V S M DF
This spell functions like magic circle against evil, except that it is similar to protection from chaos instead of protection from evil, and it can imprison a nonlawful called creature.