Pathfinder 1e Spell Abjuration

Magic Circle Against Chaos

10-ft. emanation grants +2 AC and saves vs. chaos, and wards against summoned creatures.

School
Abjuration
Casting Time
1 standard action
Range
Touch
Target
—
Duration
10 min./level
Saving Throw
—
Spell Resistance
No
Components
V S M DF

This spell functions like magic circle against evil, except that it is similar to protection from chaos instead of protection from evil, and it can imprison a nonlawful called creature.

Attribution

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