Pathfinder 1e Spell Transmutation

Magic Fang

One natural weapon of subject creature gets +1 on attack and damage rolls.

School
Transmutation
Casting Time
1 standard action
Range
Touch
Target
Living creature touched
Duration
1 min./level
Saving Throw
Will negates (harmless)
Spell Resistance
No
Components
V S DF

Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. The spell does not change an unarmed strike's damage from nonlethal damage to lethal damage.

Magic fang can be made permanent with a permanency spell.

Effects

living creature touched
Source

Core Rulebook

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

View references and cross-links for Magic Fang

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.