Pathfinder 1e Spell Transmutation

Magic Fang

One natural weapon of subject creature gets +1 on attack and damage rolls.

School
Transmutation
Casting Time
1 standard action
Range
Touch
Target
Living creature touched
Duration
1 min./level
Saving Throw
Will negates (harmless)
Spell Resistance
No
Components
V S DF

Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. The spell does not change an unarmed strike's damage from nonlethal damage to lethal damage.

Magic fang can be made permanent with a permanency spell.

Effects

living creature touched
Source

Core Rulebook

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.