Pathfinder 1e
Spell
Transmutation
Magic Vestment
Armor or shield gains +1 enhancement per four levels.
- School
- Transmutation
- Casting Time
- 1 standard action
- Range
- Touch
- Target
- Armor or shield touched
- Duration
- 1 hour/level
- Saving Throw
- Will negates (harmless, object)
- Spell Resistance
- No
- Components
- V S DF
You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).
An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.