Pathfinder 1e Spell Transmutation

Magic Vestment

Armor or shield gains +1 enhancement per four levels.

School
Transmutation
Casting Time
1 standard action
Range
Touch
Target
Armor or shield touched
Duration
1 hour/level
Saving Throw
Will negates (harmless, object)
Spell Resistance
No
Components
V S DF

You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).

An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.

Effects

armor or shield touched
Source

Core Rulebook

Attribution

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