Pathfinder 1e Spell Transmutation

Magic Vestment

Armor or shield gains +1 enhancement per four levels.

School
Transmutation
Casting Time
1 standard action
Range
Touch
Target
Armor or shield touched
Duration
1 hour/level
Saving Throw
Will negates (harmless, object)
Spell Resistance
No
Components
V S DF

You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).

An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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