Pathfinder 1e Spell Transmutation

Magnifying Chime

You cause the touched object to vibrate and release sonic energy once per round as a loud, dangerous chime.

School
Transmutation
Casting Time
10 minutes
Range
Touch
Target
Disruptive vibrations; one unattended object or object in your possession
Duration
(CASTERLEVEL) rounds
Saving Throw
Fortitude half (see text)
Spell Resistance
Yes
Components
V S
You cause the touched object to vibrate and release sonic energy once per round as a loud, dangerous chime. The sound grows in strength as time passes. On your turn in the round after you cast the spell, the chime deals 1d6 points of sonic damage to all creatures and objects within 5 feet of the target. Each round after that, the damage increases by 1d6 and reaches 5 feet farther in all directions. A successful Fortitude save halves the damage for that round only.

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.