Pathfinder 1e
Spell
Transmutation
Marching Chant
You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing or chant (which requires your concentration).
- School
- Transmutation
- Casting Time
- 1 minute
- Range
- Close
- Target
- (CASTERLEVEL) creatures
- Duration
- Concentration
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes
- Components
- V S
You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing or chant (which requires your concentration). This movement counts as a walk (not a hustle) for the purpose of accruing nonlethal damage and fatigue. You can concentrate on this spell and hustle at the same time.