Pathfinder 1e Spell Transmutation

Marching Chant

You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing or chant (which requires your concentration).

School
Transmutation
Casting Time
1 minute
Range
Close
Target
(CASTERLEVEL) creatures
Duration
Concentration
Saving Throw
Will negates (harmless)
Spell Resistance
Yes
Components
V S
You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing or chant (which requires your concentration). This movement counts as a walk (not a hustle) for the purpose of accruing nonlethal damage and fatigue. You can concentrate on this spell and hustle at the same time.

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