Pathfinder 1e Spell Necromancy

Mathematical Curse

Bestows a numerological curse based on rolls, imposing penalties to d20 rolls, AC, or saving throws.

School
Necromancy
Casting Time
1 standard action
Range
Touch
Target
One living creature
Duration
See text
Saving Throw
Will negates
Spell Resistance
Yes
Components
V S M DF

The Path of Numbers The Path of Numbers is a system of numerology that describes eight basic energies. Any of these types of energy can interact at any time, producing 64 possible combinations. It is believed that those 64 combinations are sufficient to describe the basis of every interaction in the cosmos. No matter the plane, creature, or time in question, every event in the multiverse is based on one of those 64 templates. In short, the Path of Numbers is a periodic table of energetic elements.

Using the Path of Numbers, you are able to influence the seemingly random elements in the environment around a creature, reducing that creature's efficacy. Roll 3d8 and choose one of the dice--this die's result is the penalty mathematical curse imparts. Next, choose either of the two remaining dice; the d20 roll corresponding to that result on the Eight Basic Energies table is the roll the spell's penalty applies to. The result of the final die represents the number of rounds that mathematical curse lasts. A creature can be under the influence of only one mathematical curse at a time. If mathematical curse is cast on a creature already affected by that spell, the new curse replaces the previous one.

View references and cross-links for Mathematical Curse

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