Pathfinder 1e Spell Illusion Phantasm

Mirror Mantis

Target seeing its reflection hallucinates an assassin, becoming shaken and fascinated.

School
Illusion
Casting Time
1 standard action
Range
Medium
Target
One living creature
Duration
(CASTERLEVEL) hours
Saving Throw
Will negates
Spell Resistance
Yes
Components
S F
Whenever the target of this spell looks into a mirror or other reflective surface where it can see its own visage clearly, it sees a Red Mantis assassin (in full armor, face hidden by a mantis mask) looking back at it. The reflection is harmless and mimics the target's motions perfectly; no one else can see this illusion. The first time the target sees the Red Mantis reflection, it must succeed at a Will save be or shaken and take a -2 penalty on saves against fear effects for as long as it can see the altered image and for 3 rounds thereafter. A new save must be attempted each time the creature views its reflection during the spell's duration. Once a creature successfully saves, it becomes immune to being shaken by the caster's mirror mantis spell for 24 hours, though it will still see the Red Mantis reflection until the spell ends.
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