Pathfinder 1e Spell Transmutation

Natural Rhythm

+1 on damage rolls with each hit (max +5).

School
Transmutation
Casting Time
1 standard action
Range
Touch
Target
Creature touched
Duration
1 round/level
Saving Throw
Will negates (harmless)
Spell Resistance
No
Components
V S M

You enhance a creature's ability to harm an opponent based on the number of times it has already injured that opponent with a natural attack. Each time the creature successfully strikes an opponent with a natural attack, the subject gains a cumulative +1 bonus on damage rolls made against that opponent when making natural attacks (maximum +5 bonus). If an attack misses, the bonus to damage for all attacks resets to +0.

Effects

creature touched
Attribution

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.