Pathfinder 1e Spell Divination

Nature's Paths

The target instinctively knows the shortest, easiest, and fastest way through the wilderness.

School
Divination
Casting Time
1 standard action
Range
Touch
Target
One creature
Duration
8 hours (D)
Saving Throw
Will negates (harmless)
Spell Resistance
Yes
Components
V S M DF

The target instinctively knows the shortest, easiest, and fastest way through the wilderness. For the purpose of determining overland speed, the target treats any trackless terrain as though there were a trail or road, and any terrain with a road or trail as though there were a highway. Up to one creature per caster level traveling with the target can also benefit from the effect. The spell functions only outdoors and does not function in magically altered terrain.

Source

Villain Codex

View references and cross-links for Nature's Paths

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