Pathfinder 1e Spell Necromancy

Night Blindness

Your target's vision becomes impaired as if the light level were one step lower, treating bright light as normal light, normal light as dim light, and dim light as darkness.

School
Necromancy
Casting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)
Target
One living creature
Duration
1 day/level (D)
Saving Throw
Will negates (harmless)
Spell Resistance
No
Components
V

Your target's vision becomes impaired as if the light level were one step lower, treating bright light as normal light, normal light as dim light, and dim light as darkness. In addition, the subject gains no benefit from darkvision, low-light vision, or the see in darkness ability. The subject gains a +4 bonus on saving throws to resist the blind or dazzled condition caused by bright light (such as flare). Remove blindness/deafness dispels night blindness.

Source

Black Markets

View references and cross-links for Night Blindness

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