Pathfinder 1e Spell Transmutation

Open Arms

You cast this spell in response to a specific cavalier's challenge, inquisitor's judgment, or smite (such as a paladin's smite evil) declared against you by an enemy creature.

School
Transmutation
Casting Time
1 immediate action
Range
Touch
Target
Melee weapon touched
Duration
1 minute/level
Saving Throw
None
Spell Resistance
No
Components
V S F

You cast this spell in response to a specific cavalier's challenge, inquisitor's judgment, or smite (such as a paladin's smite evil) declared against you by an enemy creature. It can also be cast if a creature uses a spell that causes you to qualify as the creature's favored enemy when you normally wouldn't, such as instant enemy.

You imbue your weapon with a powerful ability to ward off attacks made against you by the creature that challenged you.

You gain a +5 insight bonus to your AC and CMD against the attacks of the initiating creature as long as you hold the weapon.

If you release the weapon for any reason, the spell ends. You can cast this spell only in response to one of the conditions listed above. The spell fails if you attempt to cast it when you were not subject to a challenge or similar effect since your last turn.

View references and cross-links for Open Arms

TheCrazyGM is an open library and a Forge for building — and publishing — your own.

Create a free account How publishing works What is a World?

A free account lets you start or join a Group: a roster, a provably-fair dice channel and a party character showcase for your table. Groups are free.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.