Pathfinder 1e Spell Conjuration Healing

Path Of Glory

You cause four 5-foot squares (one of which must be your space) to glow with dim illumination.

School
Conjuration
Casting Time
1 standard action
Range
Touch [see text]
Target
(CASTERLEVEL*4) 5-ft. squares [see text]
Duration
(CASTERLEVEL) rounds
Saving Throw
None
Spell Resistance
No
Components
V S
You cause four 5-foot squares (one of which must be your space) to glow with dim illumination. Starting on your next turn, as a swift action you can extend the glowing area by an additional four 5-foot squares; each new square must be adjacent to a square that was previously glowing. Allies that end their turns on a glowing square (including one who falls unconscious in the square) are healed of 1 point of damage.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.