Pathfinder 1e Spell Illusion

Phantom Trap

Makes item seem trapped.

School
Illusion
Casting Time
1 standard action
Range
Touch
Target
Object touched
Duration
Permanent (D)
Saving Throw
None
Spell Resistance
No
Components
V S M · 50 gp

This spell makes a lock or other small mechanism seem to be trapped to anyone who can detect traps. You place the spell upon any small mechanism or device, such as a lock, hinge, hasp, cork, cap, or ratchet. Any character able to detect traps, or who uses any spell or device enabling trap detection, is certain a real trap exists. Of course, the effect is illusory and nothing happens if the trap is “sprung”; its primary purpose is to frighten away thieves or make them waste precious time.

If another phantom trap is active within 50 feet when the spell is cast, the casting fails.

Effects

object touched
Source

Core Rulebook

Attribution

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