Pathfinder 1e Spell Necromancy

Poison

Touch deals 1d3 Con damage 1/round for 6 rounds.

School
Necromancy
Casting Time
1 standard action
Range
Touch
Target
Living creature touched
Duration
Instantaneous; see text
Saving Throw
Fortitude negates; see text
Spell Resistance
Yes
Components
V S DF

Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. This poison deals 1d3 Constitution damage per round for 6 rounds. Poisoned creatures can make a Fortitude save each round to negate the damage and end the affliction.

Effects

living creature touched
Source

Core Rulebook

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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