Pathfinder 1e
Spell
Necromancy
Poison
Touch deals 1d3 Con damage 1/round for 6 rounds.
- School
- Necromancy
- Casting Time
- 1 standard action
- Range
- Touch
- Target
- Living creature touched
- Duration
- Instantaneous; see text
- Saving Throw
- Fortitude negates; see text
- Spell Resistance
- Yes
- Components
- V S DF
Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. This poison deals 1d3 Constitution damage per round for 6 rounds. Poisoned creatures can make a Fortitude save each round to negate the damage and end the affliction.