Pathfinder 1e Spell Necromancy

Possess Object

Possess and animate one object.

School
Necromancy
Casting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)
Target
One object; see text
Duration
1 hour/level or until you return to your body
Saving Throw
Will negates; see text
Spell Resistance
Yes
Components
V S F

This spell functions as magic jar, except you transfer your mind to a single object, animating it as if using animate objects, except your mind controls the object as if it were your own body. You cannot speak or cast spells while possessing the object. Because your original body is effectively dead while under the effect of this spell, this temporarily suspends disease, poisons, and other afflictions affecting you.

Effects

one object; see text
Attribution

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.