Pathfinder 1e Spell Abjuration

Protection From Chaos

+2 AC and saves vs. chaos, wards against mental control, and bars summoned chaotic creatures.

School
Abjuration
Casting Time
1 standard action
Range
Touch
Target
—
Duration
1 min./level (D)
Saving Throw
—
Spell Resistance
No
Components
V S M DF

This spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks made by chaotic creatures. The target receives a new saving throw against control by chaotic creatures and chaotic summoned creatures cannot touch the target.

Source

Core Rulebook

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.