Pathfinder 1e Spell Abjuration

Protection From Energy, Communal

As protection from energy, but you may divide the duration among creatures touched.

School
Abjuration
Casting Time
1 standard action
Range
Touch
Target
Creatures touched
Duration
10 min./level or until discharged
Saving Throw
Fortitude negates (harmless)
Spell Resistance
No
Components
V S DF

This spell functions like protection from energy, except you divide the duration in 10-minute intervals among the creatures touched. Once the spell absorbs 12 points of energy damage per caster level (maximum 120 points) for a subject, the spell's effects end for that subject.

Effects

creatures touched
Attribution

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.