Pathfinder 1e Spell Abjuration

Protection From Energy

Absorbs 12 points/level of damage from one kind of energy.

School
Abjuration
Casting Time
1 standard action
Range
Touch
Target
Creature touched
Duration
10 min./level or until discharged
Saving Throw
Fortitude negates (harmless)
Spell Resistance
No
Components
V S DF

Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged.

Protection from energy overlaps (and does not stack with) resist energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted.

Effects

creature touched
Source

Core Rulebook

Attribution

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