Pathfinder 1e Spell Abjuration

Protection From Good

+2 to AC and saves, plus additional protection against selected alignments.

School
Abjuration
Casting Time
Range
Target
Duration
Saving Throw
Spell Resistance
No
Components

This spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks made by good creatures. The target receives a new saving throw against control by good creatures and good summoned creatures cannot touch the target.

Source

Core Rulebook

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.