Pathfinder 1e
Spell
Abjuration
Protection From Good
+2 AC and saves vs. good, wards against mental control, and bars summoned good creatures.
- School
- Abjuration
- Casting Time
- 1 standard action
- Range
- Touch
- Target
- —
- Duration
- 1 min./level (D)
- Saving Throw
- —
- Spell Resistance
- No
- Components
- V S M DF
This spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks made by good creatures. The target receives a new saving throw against control by good creatures and good summoned creatures cannot touch the target.