Pathfinder 1e Spell Abjuration

Protection From Good

+2 to AC and saves, plus additional protection against selected alignments.

School
Abjuration
Casting Time
—
Range
—
Target
—
Duration
—
Saving Throw
—
Spell Resistance
No
Components
—

This spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks made by good creatures. The target receives a new saving throw against control by good creatures and good summoned creatures cannot touch the target.

Source

Core Rulebook

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

View references and cross-links for Protection From Good

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