Pathfinder 1e
Spell
Abjuration
Protection From Law
+2 to AC and saves, plus additional protection against selected alignments.
- School
- Abjuration
- Casting Time
- —
- Range
- —
- Target
- —
- Duration
- —
- Saving Throw
- —
- Spell Resistance
- No
- Components
- —
This spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks made by lawful creatures. The target receives a new saving throw against control by lawful creatures and lawful summoned creatures cannot touch the target.