Pathfinder 1e Spell Abjuration

Protection From Technology

This spell wards a creature from attacks by technological objects and creatures of the robot subtype, and protects against mental control from technological sources.

School
Abjuration
Casting Time
1 standard action
Range
Touch
Target
Creature touched
Duration
1 minute/level (D)
Saving Throw
Will negates (harmless), see text
Spell Resistance
No
Components
V S M DF

This spell wards a creature from attacks by technological objects and creatures of the robot subtype, and protects against mental control from technological sources. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has two major effects.

First, the target gains a +2 deflection bonus to AC and a +2 resistance bonus on saving throws. Both of these bonuses apply against attacks made or effects caused by technological objects and creatures with the robot subtype.

Second, the target immediately receives another saving throw (if one was allowed to begin with) against any technological effects that exercise mental control over the creature, including the effects of pharmaceuticals such as torpinal. The target gains a +2 morale bonus on this saving throw, using the same DC as the original effect. If the target succeeds at this save, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to exercise mental control over her using technological means.

Effects

creature touched
Attribution

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