Pathfinder 1e
Spell
Enchantment
Qualm
Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
- School
- Enchantment
- Casting Time
- 1 standard action
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One creature
- Duration
- 1 minute/level or until discharged
- Saving Throw
- Will negates
- Spell Resistance
- Yes
- Components
- V S
The target is suddenly beset with unexplainable doubts about the effectiveness of its actions and the righteousness of its cause. The creature takes a –10 penalty on its ability checks, skill checks, and concentration checks, until the duration ends, or until it spends its entire turn doing absolutely nothing (it spends a full-round action gaining focus). Spending an entire turn doing nothing discharges the spell.