Pathfinder 1e Spell Abjuration

Quell Energy

You reduce the target creature's ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice.

School
Abjuration
Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)
Target
One creature
Duration
1 round/level
Saving Throw
Will partial
Spell Resistance
Yes
Components
V S

You reduce the target creature's ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice. This reduces damage of the selected type the creature deals with spells, spell-like abilities, and supernatural abilities by 10 points.

Multiple castings of this spell stack. Damage from sources other than the creature, such as objects and magic items, is not reduced.

If the damage of one of the creature's effects is negated entirely, any additional effects associated with that damage (such being stunned by sound burst or set on fire by a fire elemental) are also negated. At 13th level, you reduce the target's damage by 20 points, and at 19th level, you reduce the target's damage by 30 points.

If the target succeeds on its saving throw, the spell's duration is reduced to 1 round.

View references and cross-links for Quell Energy

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