Pathfinder 1e Spell Abjuration

Radiation Ward

A creature warded by this spell gains a +4 bonus on saving throws against radiation-based effects.

School
Abjuration
Casting Time
1 standard action
Range
Touch
Target
Creature touched
Duration
1 hour/level (D)
Saving Throw
Fort negates (harmless)
Spell Resistance
Yes
Components
V S

A creature warded by this spell gains a +4 bonus on saving throws against radiation-based effects. In addition, the warded creature is immediately aware when it enters an area of radiation, as well as the radiation level (low, medium, high, or severe) suffusing the area.

View references and cross-links for Radiation Ward

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