Pathfinder 1e Spell Necromancy

Ray Of Exhaustion

Ray makes subject exhausted.

School
Necromancy
Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)
Target
Duration
1 min./level
Saving Throw
Fortitude partial; see text
Spell Resistance
Yes
Components
V S M

A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.

The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued.

A character that is already fatigued instead becomes exhausted.

This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.

Effect

ray

Effects

ray
Source

Core Rulebook

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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