Pathfinder 1e Spell Conjuration Teleportation

Realm Retribution

All attacks made by the target match your alignment, counting as either chaotic, evil, good, or lawful as appropriate.

School
Conjuration
Casting Time
1 standard action
Range
Touch
Target
Creature touched
Duration
1 round/level
Saving Throw
Will negates (see text)
Spell Resistance
No
Components
V S

All attacks made by the target match your alignment, counting as either chaotic, evil, good, or lawful as appropriate. If your alignment includes multiple alignment components, such as lawful good, you select one alignment component to impart to the target. Whenever the target confirms a critical hit against or takes damage from a creature, that creature must attempt a Will save. On a failed save, the creature is sent to the Outer Planes matching your alignment, as per plane shift, and the spell ends. A warpriest treats this spell as a 6th-level cleric spell for the purposes of preparing the spell, determining DCs, and so forth.

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