Pathfinder 1e
Spell
Transmutation
Recoil Fire
Ammunition in the targeted firearm generates excessive recoil.
- School
- Transmutation
- Casting Time
- 1 standard action
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- 1 firearm
- Duration
- Instantaneous
- Saving Throw
- Will negates (object)
- Spell Resistance
- No
- Components
- V S M
The target firearm suddenly fires of its own volition, even if it is unloaded, generating a recoil so great that the wielder or carrier of the firearm must scramble to hold onto it and becomes flat-footed until the start of his next turn. If the wielder is already flat-footed, he is instead knocked prone. If the firearm was loaded, that ammunition is wasted.