Pathfinder 1e
Spell
Transmutation
Redcap's Touch
You infuse the target with the blood used as a material component, imparting malicious power.
- School
- Transmutation
- Casting Time
- 1 standard action
- Range
- Touch
- Target
- One non-magical hat touched
- Duration
- 1 minute/level (D)
- Saving Throw
- Will negates (harmless, object)
- Spell Resistance
- Yes
- Components
- V S M
You infuse the target with the blood used as a material component, imparting malicious power. As long as the hat is worn (occupying the wearer's head slot as though it were a magic item), it grants its wearer a +2 bonus on damage rolls and causes the wearer to regain 1d4 hit points whenever they deal the killing blow to a living creature.