Pathfinder 1e Spell Transmutation

Redcap's Touch

You infuse the target with the blood used as a material component, imparting malicious power.

School
Transmutation
Casting Time
1 standard action
Range
Touch
Target
One non-magical hat touched
Duration
1 minute/level (D)
Saving Throw
Will negates (harmless, object)
Spell Resistance
Yes
Components
V S M

You infuse the target with the blood used as a material component, imparting malicious power. As long as the hat is worn (occupying the wearer's head slot as though it were a magic item), it grants its wearer a +2 bonus on damage rolls and causes the wearer to regain 1d4 hit points whenever they deal the killing blow to a living creature.

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