Pathfinder 1e Spell Conjuration Creation

Reloading Hands

Loads a single shot into your weapon every round.

School
Conjuration
Casting Time
1 standard action
Range
Touch
Target
Projectile weapon touched
Duration
1 round/caster level (D)
Saving Throw
Will negates (object, harmless); Spell Resistance yes (object, harmless)
Spell Resistance
No
Components
V S

Once per round, phantom hands load a single ranged weapon or firearm with conjured ammunition. This ammunition counts as magical for overcoming damage reduction and attacking incorporeal creatures, but is the standard for its type (a normal bullet or pellets and black powder in the case of firearms). Conjured ammunition ceases to exist 1 round after it is removed from the weapon, or at the end of the duration, whichever comes first.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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