Pathfinder 1e
Spell
Abjuration
Repel Vermin
Insects, spiders, and other vermin stay 10 ft. away.
- School
- Abjuration
- Casting Time
- 1 standard action
- Range
- 10 ft.
- Area
- 10-ft.-radius emanation centered on you
- Duration
- 10 min./level (D)
- Saving Throw
- None or Will negates; see text
- Spell Resistance
- Yes
- Components
- V S DF
An invisible barrier holds back vermin. A vermin with HD of less than one-third your level cannot penetrate the barrier.
A vermin with HD of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.