Pathfinder 1e Spell Abjuration

Repel Vermin

Insects, spiders, and other vermin stay 10 ft. away.

School
Abjuration
Casting Time
1 standard action
Range
10 ft.
Area
10-ft.-radius emanation centered on you
Duration
10 min./level (D)
Saving Throw
None or Will negates; see text
Spell Resistance
Yes
Components
V S DF

An invisible barrier holds back vermin. A vermin with HD of less than one-third your level cannot penetrate the barrier.

A vermin with HD of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.

Effects

10-ft.-radius emanation centered on you
Source

Core Rulebook

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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