Pathfinder 1e Spell Abjuration

Resistance

Subject gains +1 on saving throws.

School
Abjuration
Casting Time
1 standard action
Range
Touch
Target
Creature touched
Duration
1 minute
Saving Throw
Will negates (harmless)
Spell Resistance
No
Components
V S M DF

You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.

Resistance can be made permanent with a permanency spell.

Effects

creature touched
Source

Core Rulebook

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

View references and cross-links for Resistance

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