Pathfinder 1e
Spell
Abjuration
Resistance
Subject gains +1 on saving throws.
- School
- Abjuration
- Casting Time
- 1 standard action
- Range
- Touch
- Target
- Creature touched
- Duration
- 1 minute
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- No
- Components
- V S M DF
You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
Resistance can be made permanent with a permanency spell.