Pathfinder 1e Spell Conjuration Healing

Reviving Finale

Allies cured 2d6 damage.

School
Conjuration
Casting Time
1 swift action
Range
20 ft.
Area
A 20-ft.-radius burst centered on you
Duration
Instantaneous
Saving Throw
Will half (harmless)
Spell Resistance
No
Components
V S

You must have a bardic performance in effect to cast this spell. With a flourish, you immediately end your bardic performance, and allies within the area of the spell regain 2d6 hit points. This spell has no effect on undead creatures.

Effects

a 20-ft.-radius burst centered on you
Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

View references and cross-links for Reviving Finale

TheCrazyGM is an open library and a Forge for building — and publishing — your own.

Create a free account How publishing works What is a World?

A free account lets you start or join a Group: a roster, a provably-fair dice channel and a party character showcase for your table. Groups are free.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.