Pathfinder 1e Spell Abjuration

Sanctuary

Opponents can't attack you, and you can't attack.

School
Abjuration
Casting Time
1 standard action
Range
Touch
Target
Creature touched
Duration
1 round/level
Saving Throw
Will negates
Spell Resistance
No
Components
V S DF

Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. If the save fails, the opponent can't follow through with the attack, that part of its action is lost, and it can't directly attack the warded creature for the duration of the spell. Those not attempting to attack the subject remain unaffected. This spell does not prevent the warded creature from being attacked or affected by area of effect spells. The subject cannot attack without breaking the spell but may use nonattack spells or otherwise act.

Effects

creature touched
Source

Core Rulebook

Attribution

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