This spell functions as contingency, except as noted.
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Rip out someone's heart.
Turn a critical hit into a decapitation.
You subtly alter both the target's aura and subtle cues in its body language, tone of voice, and word choice, which makes everything that the target says seem to be a lie.
You create a contingent ward that defies those who would dispel your magic, convincing them that their spell worked.
A target can safely remove its head.
Make an object seem worthless.
You can cast this spell immediately after attacking a creature, causing that creature to believe that a different creature that threatens it was responsible for the attack rather than you.
Make a creature repeat its actions.
Make a creature give you an object it's holding.
This spell initially functions as message (allowing no save or spell resistance).
This spell functions as demanding message, except that you can issue one suggestion to each of the spell's targets instead of just one.
This spell functions as detect thoughts except that you sense significant anxieties of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.
This spell functions as per detect magic, except that it detects only charm, compulsion, and possession effects.
This spell functions as per detect thoughts, except you sense significant desires of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.
This spell functions as detect magic, except that you can glean much more information from the magical auras that you find, and those auras can be found after a much greater length of time.
Sense the presence and attributes of mindscapes.
Find psychically charged items.
You suppress magical sound-dampening effects within the area.
Partition your mind, allowing you to roll twice on Will saves and Int checks, and to take extra mental actions.
Surroundings and unfamiliar creatures seem like something out of a nightmare.
Communicate with multiple sleeping creatures.
Read a dreaming creature's thoughts.
Venture into the Dimension of Dreams to enter the dreams of a designated creature, then exit near that creature's body on the plane where it lies sleeping.