Induce an irrational fear in a creature to the point of madness.
Spellbook
Search spells by class, level, school, range, duration, components, and content status. This is the practical lookup surface for play, prep, and Forge cross-links.
Temporarily suppress an affliction or condition.
Project your soul into a creature's body.
As possession, but your body vanishes.
You curse the target to attract negative assumptions and rumors of a sort you specify when you cast the spell.
Make a creature become bestial and unintelligent.
You glimpse the future.
Perform a lengthy mental task in a private mindscape.
Sicken a target and cause it to start dying, or deal 3d6 + 1 points of damage per level on a save.
As psychic crush I, but deal 5d6 + 1 points of damage per level on a save and harder to resist.
As psychic crush I, but deal 7d6 + 1 points of damage per level on a save and harder to resist.
As psychic crush I, but deal 9d6 + 1 points of damage per level on a save and no Fort save at 1/2 hp or fewer.
As psychic crush IV, but deal 11d6 + 1 points of damage per level on a save.
Create a perfect illusion of yourself that is incorporeal and capable of casting psychic spells, and switch between it and your body at will.
Read surface thoughts to learn information about a subject.
Cure all Int, Wis, and Cha damage and drain, plus remove other mental afflictions and conditions.
Deal (CASTERLEVEL)d6 points of damage per level to one haunt or spirit creature and stagger it.
The target weapons and any ammunition they fire make no sound as part of their normal functions as a weapon.
Mask any flaws of or damage to a creature or object.
Drawing upon the spiritual link between a corpse and its killer, you reach out across space to brand the killer of the corpse you used as a focus for this spell, creating a physical manifestation of the killer's guilt.
Gain psychic impressions from a distant location.
This spell allows you to reconstruct past events that occurred in your current location based on the tracks and other signs left behind.
Remove a piece of knowledge from your mind.
This spell creates a towering mansion.