Illusion
Threats seem like a ridiculous farce.
Class Levels:
Bard 2
Skald 2
Medium 2
Psychic 2
Mesmerist 2
Spiritualist 2
Abjuration
Attempt to weaken a corruption's effect at risk to yourself.
Class Levels:
Witch 6
Cleric 6
Shaman 6
Psychic 6
Warpriest 6
Spiritualist 6
Illusion
Undead appear to be alive.
Class Levels:
Witch 3
Cleric 3
Medium 2
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Warpriest 3
Spiritualist 3
Transmutation
Use a creature's corpse to adopt its form.
Class Levels:
Bard 3
Skald 3
Witch 3
Medium 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 3
Occultist 3
Investigator 3
Spiritualist 3
Transmutation
Use a likeness to adopt a dead creature's form.
Class Levels:
Bard 4
Skald 4
Witch 4
Medium 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 4
Alchemist 4
Mesmerist 4
Occultist 4
Investigator 4
Spiritualist 4
Abjuration
Eliminate the gifts of nearby corrupted creatures.
Class Levels:
Cleric 5
Medium 3
Shaman 5
Paladin 4
Occultist 4
Warpriest 5
Inquisitor 4
Conjuration
Hellish chains attack and cause a target to become shaken.
Class Levels:
Cleric 1
Shaman 1
Summoner 1
Occultist 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Necromancy
When a target is harmed, so is the target's relative.
Class Levels:
Druid 5
Witch 5
Cleric 5
Hunter 5
Shaman 5
Psychic 5
Warpriest 5
Inquisitor 5
Antipaladin 4
Necromancy
Cause yourself and enemies to bleed.
Class Levels:
Witch 2
Cleric 2
Medium 1
Wizard 2
Psychic 2
Sorcerer 2
Warpriest 2
Bloodrager 1
Inquisitor 2
Antipaladin 1
Spiritualist 2
Necromancy
Momentarily control a living or undead creature's skeleton.
Class Levels:
Witch 2
Cleric 2
Wizard 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Spiritualist 2
Transmutation
Temporarily gain the effects of a corrupted creature's manifestations.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Medium 2
Shaman 4
Psychic 4
Occultist 3
Warpriest 4
Antipaladin 2
Illusion
Create an area of semi-real gore.
Class Levels:
Witch 5
Cleric 5
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 5
Warpriest 5
Antipaladin 3
Enchantment
People believe your ridiculous speech as long as you keep talking.
Class Levels:
Bard 5
Skald 5
Cleric 5
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 5
Warpriest 5
Inquisitor 5
Evocation
Ask eldritch entities to find and converse with you.
Class Levels:
Witch 2
Cleric 2
Medium 1
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Summoner 2
Occultist 2
Warpriest 2
Evocation
Ask more powerful eldritch entities to find and converse with you.
Class Levels:
Witch 3
Cleric 3
Medium 2
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Occultist 3
Warpriest 3
Evocation
Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically.
Class Levels:
Witch 5
Cleric 5
Medium 3
Shaman 5
Wizard 5
Psychic 5
Sorcerer 5
Summoner 4
Occultist 4
Warpriest 5
Evocation
Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically.
Class Levels:
Witch 7
Cleric 7
Medium 4
Shaman 7
Wizard 7
Psychic 7
Sorcerer 7
Summoner 6
Occultist 6
Conjuration
Sense creatures suffering from fear, then teleport close to them.
Class Levels:
Magus 6
Witch 6
Cleric 6
Shaman 6
Wizard 6
Psychic 6
Sorcerer 6
Warpriest 6
Inquisitor 6
Antipaladin 4
Necromancy
Curse an area with four hazards.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Shaman 4
Wizard 4
Sorcerer 4
Warpriest 4
Necromancy
Curse an area with six dangerous hazards.
Class Levels:
Druid 6
Witch 6
Cleric 6
Hunter 6
Shaman 6
Wizard 6
Sorcerer 6
Warpriest 6
Necromancy
Curse an area with three mild hazards.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Shaman 2
Wizard 2
Sorcerer 2
Warpriest 2
Necromancy
Curse an area with seven deadly hazards.
Class Levels:
Druid 8
Witch 8
Cleric 8
Shaman 8
Wizard 8
Sorcerer 8
Transmutation
Curse an area's weather.
Class Levels:
Druid 9
Witch 9
Shaman 9
Wizard 9
Sorcerer 9
Evocation
Curse an area with eternal night.
Class Levels:
Druid 8
Witch 8
Cleric 8
Wizard 8
Sorcerer 8