Pathfinder 1e Spell Abjuration

Soothe Construct

Reduce the berserk chance of a construct.

School
Abjuration
Casting Time
1 round
Range
Close (25 ft. + 5 ft./2 levels)
Target
One construct
Duration
Instantaneous
Saving Throw
None
Spell Resistance
No
Components
V S

You soothe the elemental spirit of a targeted construct, reducing its chance of going berserk by 1d4% per four caster levels (maximum 5d4%). If cast on a construct that has already gone berserk and you are its master, you may immediately roll d% to end the construct's berserk state, it returns to normal functioning, and its berserk chance returns to 0%.

Effects

one construct
Attribution

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.