Pathfinder 1e
Spell
Conjuration
Healing
Soothing Mud
You create an area of healing mud.
- School
- Conjuration
- Casting Time
- 1 standard action
- Range
- Medium
- Target
- Dust, earth, sand, or water in (CASTERLEVEL) five-ft. squares
- Duration
- (CASTERLEVEL) rounds [D]
- Saving Throw
- None
- Spell Resistance
- No
- Components
- V S DF
You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud functions as difficult terrain and does not sink if created in water unless weighed down by more than (CASTERLEVEL*100) pounds. Each round a creature begins its turn in or on the mud, the mud restores 1 hit point to it; this healing is unaffected by effects that increase a creature's healing. A creature that rests partially or completely submerged in this mud for 1 full minute is also healed of 1d4 points of ability damage to an ability score of its choice. A creature can be healed of ability damage this way only once per day.