Pathfinder 1e Spell Conjuration Healing

Soothing Mud

You create an area of healing mud.

School
Conjuration
Casting Time
1 standard action
Range
Medium
Target
Dust, earth, sand, or water in (CASTERLEVEL) five-ft. squares
Duration
(CASTERLEVEL) rounds [D]
Saving Throw
None
Spell Resistance
No
Components
V S DF
You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud functions as difficult terrain and does not sink if created in water unless weighed down by more than (CASTERLEVEL*100) pounds. Each round a creature begins its turn in or on the mud, the mud restores 1 hit point to it; this healing is unaffected by effects that increase a creature's healing. A creature that rests partially or completely submerged in this mud for 1 full minute is also healed of 1d4 points of ability damage to an ability score of its choice. A creature can be healed of ability damage this way only once per day.

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.