Pathfinder 1e Spell Divination

Speak With Plane

You tap into the awareness and consciousness of a plane with a sentient structure, allowing it to answer questions.

School
Divination
Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)
Target
One plane with a sentient structure
Duration
1 minute/level
Saving Throw
Will negates (see text)
Spell Resistance
Yes
Components
V S F DF

You tap into the awareness and consciousness of a plane with a sentient structure, allowing it to answer questions. A tangible manifestation of the plane (such as the ground) must be within the spell's range upon casting.

You can ask the sentient plane one question per 2 caster levels.

If the plane's alignment is at least one step away from yours, the plane can attempt a Will save to resist the spell. A plane typically has a +20 bonus on Will saves, and a demiplane typically has a +15 bonus on Will saves. A plane's traits can further affect these bonuses: a mildly aligned plane receives a +2 bonus, and a strongly aligned plane or a plane with the wild magic trait receives a +4 bonus on its save.

If a plane has been subject to this spell within the past week, a new casting of this spell targeting the same plane fails. If speak with plane targets a plane that does not have a sentient structure, the spell fails.

View references and cross-links for Speak with Plane

TheCrazyGM is an open library and a Forge for building — and publishing — your own.

Create a free account How publishing works What is a World?

A free account lets you start or join a Group: a roster, a provably-fair dice channel and a party character showcase for your table. Groups are free.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.