Pathfinder 1e Spell Transmutation

Staggering Fall

This spell must be cast on a creature as it falls, either from a height or after being knocked prone or tripped.

School
Transmutation
Casting Time
1 immediate action
Range
Medium (100 ft. + 10 ft./level)
Target
One falling creature
Duration
1 round/level (see below)
Saving Throw
Will partial (see below)
Spell Resistance
Yes
Components
V S

This spell must be cast on a creature as it falls, either from a height or after being knocked prone or tripped. The magic of this spell causes the creature to hit the ground particularly hard, knocking the wind from it. The creature takes an additional 1d6 points of damage from the fall. In addition, the creature becomes staggered for the duration of the spell unless it makes a Will save. Each round the spell's effects persist, the creature may attempt a new Will save as a free action to end the staggered effect early. A creature under the effects of this spell must take a standard action to stand up.

Source

Rival Guide

View references and cross-links for Staggering Fall

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